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AI Insights · Timothy · October 2024

Top 5 Low Poly Games Performance in the US During Q3 2024

Discover the performance trends of top low poly games in the US during Q3 2024, including notable shifts in downloads, revenue, and weekly active users, with insights from Sensor Tower.

Top 5 Low Poly Games Performance in the US During Q3 2024

In the third quarter of 2024, the top low poly games on a unified platform in the United States showcased varied performance trends across downloads, revenue, and weekly active users. Here’s a closer look at their statistics, as reported by Sensor Tower.

Roblox from Roblox Corporation saw its weekly revenue fluctuate, starting at around $13.6M and peaking at approximately $15M by the end of July, before experiencing a downward trend to about $11.4M towards the end of September. Downloads initially increased to reach around 687K in late July, then decreased gradually, stabilizing at about 545K by the end of the quarter. The game maintained high weekly active users, though they dipped from approximately 37.8M at the start of the quarter to 31.2M by the end of September.

Idle Lumber Empire - Wood Game by AppQuantum Publishing Ltd recorded a decline in revenue, starting at about $284K and settling at around $194K by the quarter's end. Downloads initially decreased, reaching a low of about 22K in early August, but later climbed to approximately 45K by the end of September. Weekly active users followed a similar pattern, starting at around 139K, dipping to about 81K in early August, then rising back to 114K by the end of the quarter.

Old School RuneScape, by Jagex, had relatively stable revenue, hovering around $160K to $170K for most of the quarter, with a peak of approximately $177K in late September. Downloads showed slight fluctuations, peaking at about 9.4K in late August. Weekly active users exhibited a steady trend, fluctuating between 55K and 63K throughout the quarter.

Carnival Tycoon: Idle Games from Wonder Game Limited experienced a notable increase in revenue, starting at around $35K and reaching a peak of approximately $199K in early September before settling at $143K by the end of the quarter. Downloads surged to a high of about 72K in late August, followed by a decline to approximately 29K by the end of September. Weekly active users rose significantly, starting at around 89K and peaking at about 201K in early September, then slightly declining to 176K by the quarter's end.

Egg, Inc. by Auxbrain, Inc. maintained a consistent revenue pattern, averaging around $100K weekly. Downloads fluctuated, with a noticeable peak of approximately 27K in late July. Weekly active users showed significant activity, starting at around 979K, peaking at 1.2M in late July, and ending the quarter at approximately 952K.

For more insights and detailed analytics on these games, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024